Let them get a little height before you flip.
I was going to let the stretch cover that as they come up and through? No bueno?
The two Strawberry Lemonades (two plants in front above) are a hair short, but I'm afraid that Durban Poison (back right) will be out of control if I wait any longer to flip her.
Net is more support than really a scrog, and to keep things spread out as they come through more, but if I need to eat up some stretch (looking at you, DP) then I'll weave a bit.
After this mornings check:
Girls are fine this morning. They are just waking up and the new start time worked. (I triple checked the timers to make sure after the juju going around as of late.
)
Will get a fresh pic more towards the end of the day.
Overall timers are set to:
- Timer 1: 10:45 on, 23:15 off. (This timer controls the power to the actual fixture. More below in the details.)
- Timer 2: 11:00 on, 23:00 off. (This is the main controller, that actually turns the light on to specified intensity.)
Why 2 timers? Some may recall that there was a minor glitch with the lighting rig. With power available to the fixture itself (controller enabled or not) it would emit an extremely faint glow. A glow so faint that it wouldn't even register on my light meter an inch below the fixture. So we're talking less light than even a sliver of moonlight.
That being the case, and then throw in a healthy dash of grower paranoia, I put the actual fixture power on a timer and turn it on/off just outside what the controller does.
From here on, I will refer to this extremely faint glow as the "Moonlight" effect. It's not near bright enough to hurt anything, but always better to play it safe.
So the full lighting pattern looks something like this:
10
moonlight effect comes on.
11:00: controller begins 20 minute sunrise sequence.
11
controller sunrise ends with light at 80% intensity.
22
controller begins sunset sequence.
23:00: controller sunset sequence ends, leaving just the moonlight effect.
23:15: moonlight effect is turned off.
What's up with the 15 minute early on and off? Why not set the timer much closer to the actual controller time?
Good question. Have you ever seen the time that a timer is set to drift? This 15 minute pre/post on/off game at 10:45 and 23:15 is to compensate for that just in case. Why not just check it now and then? I could, but I'd probably forget and get bit in the ass by it. :19;
This moonlight effect really isn't shit. It seems like it, but it could honestly be left on all night and not make a single difference. Plants outside, away from town, get more moonlight than this is giving off. The faint glow in town is even more, and plants still (usually) do alright. End result is it's simply taking a bit more caution just in case of another light leak somewhere that could compound the issue. Ounce of prevention, pound of cure kind of thing.